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Rules & Regulations

Object of the 1-on-1 Player Game

These rules were last updated by Upper Deck Entertainment on March 1, 2007.

 

Players battle in a single match consisting of three duels which can end in win, loss, or draw.  The player who wins two duels in a match or wins once and has two draws is declared the winner of that match.  When a player runs out of cards, that player automatically loses.  Cheaters will be dismissed.

 

Players can only have six cards in hand at the end phase of their turns unless otherwise permitted.  Players can only have a maximum combination of five spell and trap cards on the field as well as five monsters at any given time.  Players can freely pass on a turn after drawing.  Players can ask to see the cards in the opponent’s graveyard or count the cards in the opponent’s hand without the cards being revealed.  Players can only touch another player’s cards with permission.  Once you have completed your turn, announce that you, “End Turn”.

 

Each duelist begins with 8,000 points and has at least 40 cards in their main decks.  Each duelist can also have a side deck of at least 15 cards, but no more cards then the number of cards in their main deck.  Players can also have a fusion deck of an unlimited number of cards.

Monster Summoning Rules (Version 5)

                Players can only summon or set one monster per turn without some kind of special card such as an effect, spell, trap, or ritual card.  A maximum of five monster cards can be on the field at any given time, unless otherwise permitted.

 

                Monsters level four or less can be summoned without a tribute card, monster level five or six must have a one-monster tribute from the field.  Monsters level seven or higher must have a two-monster tribute from the field.  Special summoning a monster does not require any tribute monsters no matter the level of the special summon.

 

                Ritual summoning a monster can only be summoned with ritual spell card and a blue summoning card, if any tribute is needed that is also required.  Tributes needed in a summoning ritual can come from either the field or hand.

 

Fusion summoning can be done at any time as long as all tribute monsters that are listed on the fusion card are on the field on in the player's hand and the player has the spell cards Polymerization or Fusion Gate to lie down on the field from hand.  There are some effect cards that can summon fusion monster without tributes; these are called “Special Fusion Summon Rituals”.


Legal Decks

Your decks can include cards of the following types.

Monster Cards


1.        Effect

2.        Normal

3.        Ritual

4.        Token


 

·         Fused monsters can not be in the main deck; they are set in a special zone for fusion decks.  These cards do count towards your total number of allotted cards.

Monster Types


1.        Aqua

2.        Beast

3.        Beast-Warrior

4.        Dinosaur

5.        Dragon

6.        Fairy

7.        Fiend

8.        Fish

9.        Insect

10.     Machine

11.     Plant

12.     Pyro

13.     Reptile

14.     Rock

15.     Sea Serpent

16.     Spell-Caster

17.     Thunder

18.     Warrior

19.     Winged Beast

20.     Zombie


Monster Attributes


1.        Dark

2.        Earth

3.        Fire

4.        Light

5.        Water

6.        Wind


Monster Effects


1.        Continuous

2.        Ignition (Cost)

3.        Trigger

4.        Flip

5.        Multi-Trigger


Spell Cards


1.        Continuous

2.        Equip

3.        Field

4.        Normal

5.        Quick-Play

6.        Ritual


Trap Cards


1.        Continuous

2.        Counter

3.        Normal


Archfiend Monsters

                Introduced in the Dark Crisis expansion set, archfiends are a special type of monsters.  Most archfiends can be identified by the “archfiend” in the monster’s name.  A few older monsters are also classified as archfiends and they include:


  1. Axe of Despair
  2. B. Skull Dragon
  3. Beast of Talwar
  4. Fiend Skull Dragon
  5. Lesser Fiend
  6. Shadow Tamer
  7. Summoned Skull
  8. Toon Summoned Skull


Forbidden and Limited Cards

                Players can have up to three of any one card in their deck except for forbidden or limited cards.  These cards can be used as an ante card instead of the most powerful card in their deck.  Ante cards are those you offer as a prize if your opponent wins provided you have anted cards before beginning a game.

Forbidden (Cards that can never be used)

·         Any of the three God cards.

·         Any non-official promotional cards.

·         Any foreign cards that are effect, spell, ritual, and trap.

·         Any counterfeit cards.

League Limited (One card per deck)


  1. Black Luster Soldier - EOT Beginning
  2. Book Of Moon
  3. Breaker The Magical Warrior
  4. Butterfly Dagger - Elma
  5. Call Of The Haunted
  6. Card Destruction
  7. Ceasefire
  8. Chain Strike
  9. Change Of Heart
  10. Chaos Emperor Dragon - EOT End
  11. Chaos Sorcerer
  12. Confiscation
  13. Crush Card Virus
  14. Cyber Jar
  15. Cyber-Stein
  16. D. D. Warrior Lady
  17. Dark Hole
  18. Dark Magician Of Chaos
  19. Delinquent Duo
  20. Dimension Fusion
  21. Elemental Hero Stratos
  22. Exchange Of The Spirit
  23. Exodia The Forbidden One
  24. Fiber Jar
  25. Future Fusion
  26. Giant Trunade
  27. Graceful Charity
  28. Gravity Bind
  29. Harpie's Feather Duster
  30. Heavy Storm
  31. Imperial Order
  32. Jinzo
  33. Last Turn
  34. Last Will
  35. Left Arm Of The Forbidden One
  36. Left Leg Of The Forbidden One
  37. Level Limit - Area B
  38. Limiter Removal
  39. Mage Power
  40. Magic Cylinder
  41. Magical Scientist
  42. Magician Of Faith
  43. Makyura The Destructor
  44. Mind Crush
  45. Mirage Of Nightmare
  46. Mirror Force
  47. Monster Reborn
  48. Morphing Jar
  49. Mystical Space Typhoon
  50. Neo-Spacian Grand Mole
  51. Night Assailant
  52. Nobleman Of Crossout
  53. Overload Fusion
  54. Painful Choice
  55. Pot Of Avarice
  56. Pot Of Greed
  57. Premature Burial
  58. Protector Of The Sanctuary
  59. Raigeki
  60. Right Arm Of The Forbidden One
  61. Right Leg Of The Forbidden One
  62. Ring Of Destruction
  63. Sangan
  64. Scapegoat
  65. Sinister Serpent
  66. Snatch Steal
  67. Spirit Reaper
  68. Swords Of Revealing Light
  69. The Forceful Sentry
  70. Thousand-Eyes Restrict
  71. Time Seal
  72. Torrential Tribute
  73. Treeborn Frog
  74. Tribe-Infecting Virus
  75. Tsukuyomi
  76. Twin-Headed Behemoth
  77. Ultimate Offering
  78. United We Stand
  79. Victory Dragon
  80. Witch Of The Black Forest
  81. Yata-Garasu


League Sub-Limited (Two cards per deck)


  1. Apprentice Magician
  2. Creature Swap
  3. D. D. Assailant
  4. Deck Devastation Virus
  5. Good Goblin Housekeeping
  6. Manticore Of Darkness
  7. Mask Of Darkness
  8. Metamorphosis
  9. Reckless Greed
  10. Reinforcement Of The Army
  11. Wall Of Revealing Light

Tournament Forbidden (Cards that are removed for advance play)


  1. Black Luster Soldier - EOT Beginning
  2. Breaker The Magical Warrior
  3. Butterfly Dagger - Elma
  4. Change Of Heart
  5. Chaos Emperor Dragon - EOT End
  6. Chaos Sorcerer
  7. Cyber Jar
  8. Cyber-Stein
  9. Dark Hole
  10. Delinquent Duo
  11. Exchange Of The Spirit
  12. Fiber Jar
  13. Graceful Charity
  14. Harpie's Feather Duster
  15. Imperial Order
  16. Last Turn
  17. Last Will
  18. Magical Scientist
  19. Magician Of Faith
  20. Makyura The Destructor
  21. Mirage Of Nightmare
  22. Monster Reborn
  23. Painful Choice
  24. Pot Of Greed
  25. Raigeki
  26. Sinister Serpent
  27. The Forceful Sentry
  28. Thousand-Eyes Restrict
  29. Time Seal
  30. Tribe-Infecting Virus
  31. Tsukuyomi
  32. Victory Dragon
  33. Witch Of The Black Forest
  34. Yata-Garasu

 


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