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Rules & RegulationsObject of the 1-on-1 Player GameEach player must have a sixty-card deck, a coin and markers to keep track of Pokemon damage. You can not have more then four of the same card in your deck, except for basic energies. You should have between twenty and thirty energy cards in your deck. Before laying out cards, a coin must be tossed to decide who goes first. There are three ways to win. The first way to win requires players to set aside six cards as prizes. Every time one of the opponent’s Pokemon is knocked out, the player can take one prize card and put it in their hand. When all cards have been removed from the prize queue, that player wins. The second way to win is when the opponent no longer has any active Pokemon as well as no Pokemon left on the bench at the end of a turn. Finally, if the opponent runs out of cards in their deck, the player wins. Shuffle your deck. Place your deck face down in front of you. Draw seven cards and choose a basic Pokemon to begin with. You can also choose up to five basic Pokemon from your hand to wait on your bench. Draw the top six cards from your deck and without looking at them and then place them on your field as prize cards. If you do not have a single basic Pokemon on your first draw of seven cards, show your hand to your opponent, discard the cards and draw seven new cards. For doing this, your opponent gets to draw one more card without discarding any. If there are still no basic Pokemon in hand, then one can repeat this process. During the starting player’s first turn, they cannot play any Stadium, Supporter, Tool or Trainer cards. Pokemon Summoning RulesPlayers can have up to six Pokemon on the playing field, however only one Pokemon can be active. The remaining Pokemon will be on the bench in wait to be active. Every turn the player will have a chance to attack with their active Pokemon that can attack either an opponent’s active Pokemon or do something else, like making it sleep, be confused, paralyzed or poisoned. If the player’s attack does enough damage to knock out the opponent’s Pokemon, then that Pokemon is knocked out. After an opponent’s Pokemon is knocked out, the player can choose a prize card and place it in hand. During your turn, you should draw a card. Then you can add a basic Pokemon to the bench, switch the active Pokemon with a benched Pokemon, play an evolution card, trainer card, or attach a single energy card. You then want to attack with your active Pokemon to end your turn. You can only attack once, no matter if you switch Pokemon or not. You can only add one energy card per each turn on the active or one benched Pokemon. Each Pokemon can use a Pokemon power once per turn. You can not evolve a Pokemon on your opening turn. Once evolved, a Pokemon loses all effects put upon them, but keeps the damage and energy. You can evolve a Pokemon sitting on the bench. If you switch an active Pokemon with a benched Pokemon, all effects on that Pokemon ends, but they keep their damage. Switching Pokemon is also called retreating; some Pokemon may have costs when it comes to retreating. Retreating costs are marked on the card. You can use Pokemon power and an attack on the same move. You must have the right amount of energy to attack, if you do not, you can equip your Pokemon with the energy for a later time, unless otherwise specified. Announce your attack to your opponent and mark the Pokemon accordingly. If the total damage is more then the Pokemon’s HP that Pokemon faints. Flipping a Coin (Heads is good & tails is bad)If your Pokemon is sleeping, turn the card 90 degrees to the left. Flip a coin on your turn to see if it will awake. If your Pokemon is confused, turn the card 180 degrees down and flip a coin to try to attack. If you lose, you take the damage accordingly, unless the attack does no damage, in which case damage is twenty. If you attempt to retreat, flip a coin to see if the retreat fails. You must still pay any retreat costs. If your Pokemon is paralyzed, turn the card 90 degrees to the right. Paralized Pokemon can return to normal on the next turn, think of it as skip a turn. You can not attack or retreat with a Paralyzed Pokemon. If a Pokemon is poisoned, place a marker on the card upside-down to indicate poisoning. A Pokemon takes 10 points of damage each turn it is poisoned. If a new effect is placed upon a Pokemon, the new effect replaces the old effect. If a Pokemon is poisoned and then put to sleep, sleeping will now be the effect. Resistance & WeaknessPokemon types versus attacking energy types. 1. Resistance – If your Pokemon is strong against a type of attack, then deduct thirty points from the total damage that attack can inflict. If the damage is less then thirty points, then no damage is done. 2. Weakness – If your Pokemon is weak against a type of attack, then inflict two times the normal damage that attack can inflict. If the attack is twenty points, it now becomes forty points. Legal DecksYour decks can include cards of the following types. Pokemon Cards1. Basic - These are the basic cards used for battling. 2. Energy - These give a Pokemon the power to attack. 3. Evolution - These give basic Pokemon a power boost. 4. Training - These cards can only be used once and then discarded. Pokemon Types1. Bug 2. Dark 3. Dragon 4. Electric 5. Fighting 6. Fire 7. Flying 8. Ghost 9. Grass 10. Ground 11. Ice 12. 13. Poison 14. Psychic 15. Rock 16. Steel 17. Water Energy Cards & Types1. Colorless 2. Dark 3. Fighting 4. Fire 5. Grass 6. Lightning 7. Psychic 8. Metal 9. Water Forbidden CardsPlayers can have up to four of any one card in their deck except for forbidden cards. Forbidden Cards (Can never be used)· Any foreign cards.
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