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ComputerConsoleHandheldGames

Anthony | Wednesday, July 23, 2008 @ 7:05 PM
Call of Duty 4: Modern Warfare

Platform: PS3, XBox 360, PC & Mac
Publisher: Activision
Developer: Infinity Ward
Genre: FPS
Number of Players: 1
Age Rating: Mature
Release Date:
Nov. 5, 2007
MSRP: $59.95
Gameplay: 8
Visual Appeal: 9
Audio Appeal: 8
Re-Playability: 10
Overall Rating: 9
Website: Connect

Buy - Rent

 For the first time, a Call of Duty game takes place in the modern era.  In the three previous games the settings was during the Second World War.  With the multiple first person shooters focusing on the Second World War, Call of Duty 4: Modern Warfare is a breath of fresh air.  This is also Infinity Ward's third time producing a Call of Duty game.  Treyarch produced the third game.

 The story takes place between the Middle East and northern Russia.  A group of terrorists has their hands on nuclear material and it is the job of an American and a British task force to stop the terrorists from achieving their goals.  Until the end, the groups always seem to be just a second too late.

 The game play is what one expects of a first person shooter.  Fire a gun, jump, and run, throw a grenade and hide.  What CoD4 does differently is it throws in some newer technology and allows players to shoot from a flying gunship and a Blackhawk helicopter.  In addition, players can even call in air attacks.

 Depending on if you get a console or the computer version of this game determines the controls.  Players should get whichever version they are most comfortable with, else they should expect to play the same checkpoints multiple times until they adapt, no matter the difficulty.  If a player is used to using a computer keyboard and tries to play on a game console controller, there will be a significant learning curve.  It is best to keep with that a player already knows if they wish to survive.

 As the forth game in the series, CoD4's looks have improved from the previous versions.  The imagery is clearer, the faces look more like faces and the bodies look more like bodies.  The mission briefing animation even looks near realistic.  The sounds are those of war.  If there is an extended bit of silence, music begins to play softly.  The only issue is the player audio.  Sometimes the quality is not very good and other times players have their microphones set too sensitive and cause over modulation.

 At the time of this review, Halo 3 is the only other FPS with a comparable online player base.  The difference is that CoD4 is not a one-trick pony; it has a number of different online modes.  The modes include the standard free-for-all, a team battle and a team capture the flag.  Other modes are unlocked as players gain experience.  As players progress they can also unlock additional weapon classes.  There is even downloadable content for this game, including new map packs.

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Anthony | Thursday, November 01, 2007 @ 10:29 PM
Guitar Hero III

Platform: Console
Publisher: Activision & RedOctane
Developer: Vicarious Visions
Genre: Music
Number of Players: 1 - 2
Age Rating: Teen
Release Date:
Oct. 28, 2007
MSRP: $49.99
Gameplay: 9
Visual Appeal: 8
Audio Appeal:
Re-Playability: 9
Overall Rating: 9
Website: Connect

Buy - Rent

Welcome to the jungle... For the first time, a Guitar Hero game has been released on to all major console systems and the guitars are wireless. If you own a PC and Mac, the guitar will be wired and USB friendly. The game is essentially the same for everyone and has been released with a new Gibson guitar scale replica with interchangeable faceplates. The biggest surprise is that the soundtrack of over 70 songs is mainly composed of new songs from the last few years. It still has some of the biggest groups in history showing off their wares and not everything is strictly limited to a single genre of rock.

In the field of game play, the guitar neck was adjusted slightly from how it was in previous versions. This time the buttons seem to be closer together. In addition, the buttons have more of a figure tip look to them. The whammy, control and other assorted buttons exist as if the guitar was the real thing, so if you have played the game before or strummed a real guitar, things feel like they are in the right places. New is the introduction of rock stars that battle against players in the career mode. You can also either co-op a career or battle against friends and there is now Internet connectivity options.

If you own a Wii, the Wiimote actually fits in to the guitar through its back and shows in its front. The Wiimote connects to the guitar like a nunchuk controller and sends its Bluetooth signal as it normally would for another other attachment. The pointer, the hand on the screen, cannot be used while it is in the guitar, if you need to navigate the menu, use the control on the guitar itself.

As the series has progressed, the look of the game has as well. This is especially true if you have a HDTV. Keep in mind, HDTV’s may have a bit of picture lag time that can be adjusted in options. You will find you have lag time if you can never seem to be on target with the keys. The character assortment is still comprised of cartoon-like characterizations and the cut scenes are universal in that a picture speaks 1,000 words, because none of the characters speaks at all.

If you have not played a guitar-based game in a while, your hands may hurt after playing a while. Nevertheless, as a fan of music, it is worth the cost. The game has a large assortment of music, play options and with some friends, via the real world of the Internet; the fun never has to stop. Rock on!

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Anthony | Monday, July 30, 2007 @ 12:30 AM
Star Trek Armada II

Platform: PC
Publisher: Activision
Developer: Mad Doc Software
Genre: Strategy
Number of Players: 1 - 8
Age Rating: Teen
Release Date:
Nov. 11, 2001
MSRP: $19.99
Gameplay: 8
Visual Appeal: 9
Audio Appeal:
Re-Playability: 8
Overall Rating: 8
Website: Connect

Buy - Rent

Six months after the events of the original is this game. The war between the Cardassians and the Klingons is beginning to heat up again and the Federation is trying to stay neutral while maneuvering the two sides back to peace. In addition, the game introduces Species 8472 from the Star Trek: Voyages series as well as the Voyager class of ships, Intrepid.

A bit of this review is taken directly from the original Star Trek Armada review. The games are rather similar.

The game play is rather easy and the mouse controls everything. Think of SimCity, but in the future and with starships, except that you can destroy the other cities with your armada. Click once to highlight one ship or base, click twice to highlight all of a single type of ship or base, or move the cursor to highlight up to sixteen ships. By highlighting multiple ships or bases, you can issue common commands to each, such as movement, formations and attacking.

This game was developed to work with Windows 98, ME and XP and still looks good on Vista. The ability to zoom in even closer than before allows players to see the great detail of each object. Still an issue from the last game, smaller ships and bases sometimes disappear into the background. There is a little screen to the right on the heads-up-display that shows you the action during battles and it looks like what viewers would see on the television series. On the left side of the screen is a overhead view of the map that uses dots to represent ships and bases.

The voice work and music is authentic Star Trek. The characters from the television series actually voice their corresponding roles in the game. The sound is very well done, especially when surrounded by speakers or wearing a great set of headphones. The sound could almost make players feel as if they were in the middle of the battle.

Happily, unlike with the original Armada game, GameSpy hosts a server for players to connect and engage in multiplayer games. Up to eight players can battle it out. On a quick note however, players actually host the games themselves. If the host's computer is not top notch, the game can lag for everyone. In addition, if a player who is lagging connects to a game, they can also lag the game for everyone. On the plus side, players do not need a top-notch computer to play; they just need to meet the game's specifications.

If players could find a few friends who have a copy of Armada II, they could have their own multi-player sessions and try to destroy each other's empires via the Internet or a LAN party. If all else fails, players can try to play by themselves and build up their empires.

Overall, as with the original Armada, this game is a fun romp into the future. Scenarios range differently in length and challenge and players play as members of the Federation, Klingons, Romulans and Borg. There is a huge community for this game online and any patches this game may have can be found online.

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