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Announcements!

April 9, 2004
Scion has submitted a patch to allow RM4.1 to compile with the new GCC 3.3.2. It fixes a compile time error that prevents the codebase from successfully compiling. After you download the patch, to run the patch, go into the RM4 src directory and type:

patch -u act_wiz.c rm-gcc_3.3.2.patch

August 14, 2003
MudWorld ResortMUD 4.1 Revision 0 is now available for Linux. New to this codebase is an addition to the do_memory function. If you type "memory" on the MUD, you will see a version ID and the date the new version began developement. In addition every known bug that is applicable to this code has been corrected.

If you discover a new bug, please post it and the fix, if one is available, at MudWorld on its forums. Make sure to post bugs in their appropriate discussions. Samson and Zebeid provided additional ResortMUD specific bugs not listed here. Thank you!


Farther down the page is a list of changes or new additions to the Beta code, other then being released in both Windows and Linux versions. Again, we can not assist you if you do not use Windows 98 and up or Linux with RedHat or Debian.

Since RM4.0 has been previously released, it does not have to hold to what is listed in the next paragraph. However, RM4.0b does now have a derivitive license, please obey it, if and when released, you decide to use the code.

We are not currently planning to release either of the ResortMUD 5.0 codebases. We wish to respect the wishes of former staff and the dead by not to releasing certain code. We have been gradually moving some code in ResortMUD 5.0 to 4.0b when permission is given and then releasing it periodicly.


The Story of ResortMUD!

Created after his rise up the MUD administrative ladder, Ntanel StormBlade started ResortMUD on May 8th of 1997, based on a vision he had with Yakkov Silverman and the support of Josh Herbst. It was meant to be a resort for MUD players and administrators to just relax and talk, but instead became a full MUD with nearly 100 areas at its peak.

During early 1999, ResortMUD divided staff and resources to become two seperate MUDs, one still being named ResortMUD and the other calling itself Rogue Winds. The breakup was due to artistic differences between the administration and the future of the MUD.

On August 17th of the year 2000, ResortMUD again divided up after being merged with Approaching Zero just under a year and this time was because Ntanel had a new network to manage, but still needed a MUD to run IMC and no longer had time to support a large MUD with a full compliment of staff and players. He gave a copy of ResortMUD to his partner Badastaz and long time administrator Garinan so they could continue the MUD as a new form, ResortMUD 2: The Last Resort - Approaching Zero.

During the existance of ResortMUD, it has been thru various changes and many codebase releases. The codebase releases go in this order: ShogTag 1.0 (Combination of the names Shogar and Tagith), ResortMUD 2.0, ResortMUD 3.0, ResortMUD 3.0a (Updated IMC Edition), ResortMUD 4.0a (Incomplete code which is the result of ResortMUD and Rogue Winds dividing), CalareyMUD 1.0 (First ResortMUD Derivitive) and ResortMUD 4.0 Beta (Improved version of RM4.0). There are two unreleased versions called ResortMUD 5.0a (Version which Ntanel ran) and ResortMUD 5.0b (Version which Badastaz ran).


Come and visit a ResortMUD!
Click here to see a list of ResortMUDs in more detail!

- MudWorld ResortMUD Revision Downloads -
MudWorld ResortMUD 4.1 (Linux)
[ GCC 3.3.2 Patch ]
[ Area Files | Stock ResortMUD Pfile ]
ResortMUD 4.0 Beta Revision 1 (Windows)
[ FAQ | Installation Instructions ]
MudWorld ResortMUD 6.0 (Linux)
 

NOTE: If you plan on using Windows and not a Unix/Linux machine with a newer version of GCC compiler using newer versions of Debian or RedHat, do not expect any help with support since we did not design the code for RM3.0 or RM4.0a elsewhere and do not have experience with other systems.


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